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Exercise 2

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  I chose the classic German board game "Carcassonne" as the research object. Its digital version (Steam/ mobile version) perfectly replicates the original gameplay: players take turns to draw terrain blocks, piece them together onto the central map, and dispatch "Mibao" workers to occupy castles, roads or farmlands to score. The core mechanism lies in the strategic nature of panel assembly and the competition for resources, while the digital version makes the turn-based rhythm more lively through automated settlement and animated demonstrations. Reality and Screen: Folding and Unfolding in the Dimension of Time Real-life version experience: • Manual operation: The tactile sensation of the physical sections and the physical splicing of the map bring an immersive experience, but scoring relies on pen and paper or mental arithmetic, which takes a relatively long time. • Social stickiness: Face-to-face interaction among players, negotiations and psychological warfare (...

Exercise 1

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 The Infinite Possibilities in the Block World - My Minecraft Evolution History 1.Open creative experience The first time I played the game Minecraft was when I was 10 years old. The most fascinating aspect of Minecraft is undoubtedly its open-ended creative gameplay. The game offers a rich variety of blocks, ranging from basic building blocks to functional blocks, making players feel as if they have a huge library of building blocks. Whether it's the magnificent castle, the fantastical sky garden, or the sophisticated redstone mechanical device, almost all of them can be realized in this virtual world as long as you can think of them. This highly free creative mode greatly stimulates players' imagination and creativity, enabling every player to become a unique world builder. For instance, many players, with their superb architectural skills, have replicated famous buildings in reality and even constructed completely original fantasy realms. The sense of achievement brought by ...

Games Studies Weekly learning

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 Week 1: This week I have learned that game design is a combination of art and science, aiming to create interesting and interactive experiences. Its core principles include emphasizing the emotional experience of players, user-centered design, and creating a state of flow. Clarify the gameplay mechanisms, such as the main movement and card drawing, as well as the secondary resource management, etc., and the feedback loop; Use the player's initiative, environment, etc. for story narration; Control the difficulty curve, balance skills and luck, and pay attention to the player's progress. Meanwhile, the game needs to be iteratively optimized through feedback to build an immersive world, and it also has to deal with challenges such as excessive complexity, adapting to the market and balancing profits. We also learned about the utilization of glucose in organisms through a flowchart. Although this diagram is so complex that it is hard to understand, we are going to make a game on t...