Games Studies Weekly learning
Week 1:
This week I have learned that game design is a combination of art and science, aiming to create interesting and interactive experiences. Its core principles include emphasizing the emotional experience of players, user-centered design, and creating a state of flow. Clarify the gameplay mechanisms, such as the main movement and card drawing, as well as the secondary resource management, etc., and the feedback loop; Use the player's initiative, environment, etc. for story narration; Control the difficulty curve, balance skills and luck, and pay attention to the player's progress. Meanwhile, the game needs to be iteratively optimized through feedback to build an immersive world, and it also has to deal with challenges such as excessive complexity, adapting to the market and balancing profits.
We also learned about the utilization of glucose in organisms through a flowchart. Although this diagram is so complex that it is hard to understand, we are going to make a game on this topic in the future, so I need to figure it out as soon as possible.I find that I have a shallow understanding of the collaborative application of various principles, lack practical operation experience and insufficient innovative thinking. In the future, I will analyze more successful cases, participate in practical projects, broaden my exposure to games, keep up with industry trends, strive to improve my ability to apply knowledge, enhance my innovative thinking, and make up for the shortcomings in practice.






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