Exercise 2

  I chose the classic German board game "Carcassonne" as the research object. Its digital version (Steam/ mobile version) perfectly replicates the original gameplay: players take turns to draw terrain blocks, piece them together onto the central map, and dispatch "Mibao" workers to occupy castles, roads or farmlands to score. The core mechanism lies in the strategic nature of panel assembly and the competition for resources, while the digital version makes the turn-based rhythm more lively through automated settlement and animated demonstrations.

Reality and Screen: Folding and Unfolding in the Dimension of Time







Real-life version experience:

• Manual operation: The tactile sensation of the physical sections and the physical splicing of the map bring an immersive experience, but scoring relies on pen and paper or mental arithmetic, which takes a relatively long time.

• Social stickiness: Face-to-face interaction among players, negotiations and psychological warfare (such as "seizing" the opponent's castle) are the core pleasures, but a round often lasts more than one hour.


Digital version Innovation

• Time compression: The system automatically calculates the score and quickly generates random sections, reducing the duration of each round to 20 minutes.

• Asynchronous interaction: The online matching function breaks through spatial limitations, but strategic confrontation outweighs emotional communication, and players are more focused on pure mechanism games.


Comparison of time factors

The real-life version is like a leisurely afternoon tea party, with time flowing through laughter and conversation. The digital version is like a precise gear, reshaping the essence of the turn-based system with efficiency - "waiting" has transformed from a burden into a blank space for strategy brewing.


Compare "SimCity 4" (2D top-down view) with "SimCity 5" (full 3D construction) :

Dimensional advantage limitations
The 2D global planning is clear at a glance, the operation is simple, the hardware threshold is low, the spatial hierarchy is flat, and it is difficult to reflect the three-dimensional relationship between the terrain and the building
Observe the details of the city from a 3D 360° perspective. Dynamic light and shadow enhance the sense of reality. Rotating the perspective is prone to dizziness, and the computational complexity of resource allocation increases sharply
Is three-dimensionality beneficial?

• Contextual dependence: For SimCity, the 3D version amplifies the sense of identity immersion of the "mayor", but sacrifices the macro-control efficiency of strategy games;

• Design logic: If the core gameplay relies on spatial imagination (such as in Monument Valley), 3D represents a qualitative leap; If one pursues a minimalist mechanism (such as Tetris), it might be superfluous.

From "Kakason" to "SimCity", the evolution of the game dimension is by no means a simple "transplantation", but rather a redefinition of the boundaries of the experience with technology. The screen folds time into code, and the 3D engine extends space infinitely. However, the tenderness of those physical touches and the sparks of face-to-face confrontations still remind us that no matter how the carrier evolves, the essence of "playing" remains a poetic dialogue between humans and the world.




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