Exercise 2
I chose the classic German board game "Carcassonne" as the research object. Its digital version (Steam/ mobile version) perfectly replicates the original gameplay: players take turns to draw terrain blocks, piece them together onto the central map, and dispatch "Mibao" workers to occupy castles, roads or farmlands to score. The core mechanism lies in the strategic nature of panel assembly and the competition for resources, while the digital version makes the turn-based rhythm more lively through automated settlement and animated demonstrations.
Reality and Screen: Folding and Unfolding in the Dimension of Time

Real-life version experience:
• Manual operation: The tactile sensation of the physical sections and the physical splicing of the map bring an immersive experience, but scoring relies on pen and paper or mental arithmetic, which takes a relatively long time.
• Social stickiness: Face-to-face interaction among players, negotiations and psychological warfare (such as "seizing" the opponent's castle) are the core pleasures, but a round often lasts more than one hour.
Digital version Innovation
• Time compression: The system automatically calculates the score and quickly generates random sections, reducing the duration of each round to 20 minutes.
• Asynchronous interaction: The online matching function breaks through spatial limitations, but strategic confrontation outweighs emotional communication, and players are more focused on pure mechanism games.
Comparison of time factors
The real-life version is like a leisurely afternoon tea party, with time flowing through laughter and conversation. The digital version is like a precise gear, reshaping the essence of the turn-based system with efficiency - "waiting" has transformed from a burden into a blank space for strategy brewing.




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